Video Games as Concepts and Experiences of the Past
Aris Politopoulos Angus A. A. Mol
Chapter from the book: Champion, E. 2021. Virtual Heritage: A Guide.
Chapter from the book: Champion, E. 2021. Virtual Heritage: A Guide.
More and more, people do not experience the past through books, museums, or even television, but through video games. This chapter discusses how these popular entertainment products provide playful and fun experiences of the past.
Politopoulos A. & Mol A. 2021. Video Games as Concepts and Experiences of the Past. In: Champion, E (ed.), Virtual Heritage. London: Ubiquity Press. DOI: https://doi.org/10.5334/bck.h
This chapter distributed under the terms of the Creative Commons Attribution + Noncommercial 4.0 license. Copyright is retained by the author(s)
This book has been peer reviewed. See our Peer Review Policies for more information.
Published on July 22, 2021